I have almost 100 hours of this in co-op, and yet I struggle to find any kind of fun in its extremely uninteresting gameplay loop. A good game should be FUN first and foremost, from the get-go, not promising potential fun somewhere down the line, and only if you're lucky enough to snag it. I can only assume the people rating this highly are rating it off of their rarer god-like runs and are forgetting about the drudgery runs. And on top of that, it slaps you with a countdown, making the levels harder if you take time to look for more loot. Roguelikes work best in these ways: either let the player choose between two or three pickups most of the time so that they can consciously move toward a build (like Slay the Spire or Hades), and/or make sure there are enough pickups that the player can figure it out on the way (like Dead Cells, Binding of Isaac). There is one loot box that is a choice of three, but often one or two of the three is a question mark, aka, a random item! (why?) There is RNG as to how many loot item boxes spawn in a level, where they are, what type they are, and of course what's inside them. The way things stand, the player is a slave to layer upon layer of RNG. There are many things that could have been done to improve the experience, but the main one for me is that the game should give the player more agency over their build. Movement always starts off super slow and clunky, and this only changes if the RNG allows it to. There's only a few bosses and they get samey really fast. There's only a few levels and they get samey really fast. This is a roguelike with poor balance and terrible RNG systems, which means that every so often you have a fun run and the rest of the time its a total drag to play. I find it hard to understand the 'Overwhelmingly Positive' review score on Steam.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |